Resume

Michael Flood
Me@Mike-Flood.com
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Objective                               

Seeking a position as a Game or Software Engineer while further advancing my skills as a programmer.

Honors                                 

  • Shipped Wobbles on iOS and Android with 21,000 unique users.
  • Won best student entertainment game at the 2013 & 2015 MassDiGI Game Challenge.
  • Graduated top ten percent as Cum Laude and was accepted into the Alphi Chi Honors Society.
  • Received the Program Award for my degree field of my graduating class.
  • Was a speaker for the “Game Devs: Next Generation” panel at PAX East 2014.
  • Organized and moderated 2016 BattleDecks: Improv Game Pitch panel to an audience of 250+ people

Skills                                    

  • C#, Java, Swift, Objective C, C++
  • Unity, Android SDK, iOS SDK
  • Publishing to iOS, Android
  • Experience with Maya and Photoshop
  • Understanding of intuitive mobile app design
  • Experienced in level and gameplay design
  • Building 3D environments in modern level building tools
  • Writing game design documents

 

 

 

Experience                        

MIT Lincoln Laboratory January 2015 – Present
Mobile Applications Developer

Working in the humanitarian assistance and disaster relief group to develop technology to aid first responders during tragic incidents.

  • Built and published NICS and DCDS mobile apps on the Android and iOS app stores.
  • Programmer on an Android and iOS app that works in conjunction with it’s web version.
  • App was designed to work heavily with the webs REST API and JSON data.
  • Extensive geo location integration Google Maps on Android and iOS.
  • Mobile integration of Sony Smarteyeglass SDK.
  • Mobile integration of DJI Drone SDK.

Hitpoint Studios November 2013 – April 2014
Engineering Intern

Completed a variety of gameplay scripting tasks for The Little Mermaid: Undersea Treasures using Hitpoint’s C# engine.

  • Setup scenes and placed object based off of designer’s specifications.
  • Scripted story event sequences.
  • Worked with designers and artists to build puzzle based mini-games.

MassDigi Summer Innovation Program May 2013 – August 2013
Lead Level Designer / Lead Quality Assurance

The MassDigi Summer Innovation Program brings together student teams from many different schools to develop a game from the ground in a full time studio environment within 11 weeks.

  • Worked on a five person team to build and publish an original game called Wobbles using Unity.
  • Pitched Wobbles to wide audience of people at many different events.
  • Responsible for the creation of the sixty puzzle based levels that shipped with the game.
  • Managed QA testing sessions while analyzing and documenting testers feedback.
  • Iterate on our core design based on user testing.
  • Implemented and studied analytics to improve user enjoyment.
  • Worked in an Agile management team.

Education                             

  • Received my Bachelors degree in Game Development and Programming at Becker College with a 3.7 GPA.
  • Graduated from Ocean County College with an Associate’s Degree in Computer Science.